Brain storming about the project and get to know the most important sites that help bringing ideas to accomplish our work
Initial steps for drawing project sketch
Interface and customizing it to suit the user's convenience
Explaining the methods of movement and scaling within the program
Practical examples about draw commands & modification orders in the program
Dealing with layers, dimensions, measurement units and writing orders (Annotation) professionally
Explaining the insert list to insert a picture to the workspace, a pdf file or even a hyperlink
Drawing blocks and adding ready-made ones
Adding tables and importing ready-made ones from Excel
Printing and exporting
Two projects will be drawn up, one of them is an internal space and the second is an external block, to be applied to them in the next stages of the diploma
Interpret the components of routing table
Determine how a router makes a forwarding decision by default
Configure and verify IPv4 and IPv6 static routing
Configure and verify single area OSPFv2
Describe the purpose of first hop redundancy protocol
The concept of 3D and how to move from 2D to 3D
Program interface and how to customize it to suit the user's convenience
Explaining all modeling orders in different ways, through the projects that were drawn in the second stage of the diploma
Explanation of lighting within the program, V-Ray light of all kinds and how to deal with it to light the interior and exterior scenes
The Render setup in an academic professional manner
Interface and customizing it to suit the user's convenience.
Learn about layers in the program and how to deal with them.
Saving images in different formats